Re: New players and Combat defeat.

From: Stephen Rennell <steve_at_...>
Date: Tue, 07 Dec 2004 11:03:09 +1300


charlesmacateer wrote:
> Has anybody had any problems with players, used to with other systems,
> having a problem with being knocked out of a combat before being
> hacked to pieces.

Actually, I've had the reverse problem - they assume that they can kill all the opposition after they've defeated them, and it's very hard to get them to be happy with their enemies not being all dead. (Especially bandits when their clan hates Gagarthi, and broo who they also hate.)

When the hunter fought off a Telmori single-handed armed only with a bow and a fruit knife (that could cut anything), he was extremely grumpy not to get to kill the wolf after he'd defeated it by spending 7 hero points... He fumbled his "followup" when pursuing it into the dark, which is probably why he put up with it, but it was a close run thing as far as suspension of disbelief goes.

Versus the bandits, it was a separate contest between "Have mercy, I was only trying to stop myself from starving" vs "Hate Gagarthi" augmented by "Humakti initiate" and "Death" affinity.

Stephen

-- 
Stephen Rennell 	steve_at_...
Wellington, New Zealand
GPG fingerprint -
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