Re: Re: Tap Spell

From: ASHLEY MUNDAY <aescleal_at_...>
Date: Fri, 17 Dec 2004 00:04:38 +0000 (GMT)


To Rob:

In game mechanical terms, what's the difference between being hit by a tap vitality spell and, say, being clobbered by a vampire, old age or a bad dose of creeping chills or thunder lung? They all have a similar effect on the character and none of them necessarily make the adventurer unplayable.

Some (most?) players don't mind bad things happening to their characters if they can work it into being a distinctive part of their character, or use it as motivation to rail against: "That <insert anal/genital reference of choice in here> stole my youth, when I find him, he's going to regret it."

I can even see a campaign with some crackpot adventurers being the ones doing the tapping. Thinking about Stormbringer and the vogue for angsty vampire goth chicks for a mo, perhaps it's not that crackpot an idea.

As a rules idea:

Shouldn't tapping create some sort of raw essence pool a sorceror/wizard can draw on?* Quite how the essence pool is calculated in the first place is someone else's problem, but when it gets there it should work the same a Silver Dwarf clutching a Gemborg diamond the size of a housebrick.

Cheers,

Ash

*This is fairly consistent with the 1984 3rd edition of that horrible slutty game about the search for laxative fruit's idea of how tapping worked as well.

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