Hello all.
I am working on using Heroquest for a Viking Era earth setting. I want to adapt the system to fit traditional Viking rune magic. Any ideas on how that might play out? In GURPS you have base skill and you have access to a certain number of runes. You then combine 2-3 of them together to improvise a spell effect.
How would something like that play out in HQ? Would one rune be primary and augmented by other that are secondary? Each rune have a rating and roll under the lowest?
Thanks!
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