Sure you can *join*, but you get whapped by the Misapplied Worship rules.
One section that got cut (and a good thing, it was 'way too long) was the two runic ID systems.
Basically, every deity has a series of runes that define his place in the world. The first rune in this series is the rune which determines the magic system to use to worship - Theist, Sorcery, Animist, Mystic. Each person, likewise, has a connection to one system. If the worshipper and the deity have the same "system" rune, then the worship is correct, not misapplied.
The other runes in the ID are Pantheon, Great God, God, hero/subcult
So, the Orlanthi gods are mostly [Theist] [Storm] [Orlanth or Ernalda] [God's Own Rune]
Orlanth Adveturous: [Theist] [Storm] [Orlanth or Ernalda] [Adventurous]
Urox: [Theist] [Storm] [Orlanth] [Urox]
Vanganth: [Theist] [Storm] [Orlanth] [Adventurous] [Vanganth]
But Kolat is [Mystic] [Storm] [Kolat].
So a "normal" Orlanthi will get a misapplied worship if they worship Kolat, while a Spirit talker will get it if he worships one of the gods.
It depends on the "system" of magic that you choose for your hero at characetr creation time.
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