It has? I hadn't realised they'd changed.
Change bars. Like I say, we need them! There was a nice document about how to convert characters, but nothing to say "this has changed" for the rest of it.
> In HQ, an unconcentrated initiate can still improvise a feat
> with an additional penalty of -7 over HW but, more
> importantly, only has to overcome a resistance of
> 14 for most mundane challenges. Under HW you faced the same
> resistance as a mundane ability of the same name would have done.
You did? I thought magic had always been resisted with "best magical ability"?
> As an example compare how easily you can dish out healing in
> HQ compared to HW.
It's changed?
> Gone are the resistances of with masteries
> in them. An unconcentrated initiate of Bevarra can do healing
> with a 1W healing affinity that would have taken 13W or so in HW.
???
Never mind a purely theoretical magical healing ability I've never seen, that'll do my "first aid" ability no end of good!
(checks index, with a happy glow at there being one) - oh, no it won't. Drat. Mundane healing is now harder than magical. As if a geased Humakti's life wasn't hard enough already :((
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