Re: Re: Are 3 worlds and concentration a "new truth"?

From: Nick Eden <nick_at_...>
Date: Thu, 13 Jan 2005 19:01:15 +0000


On Thu, 13 Jan 2005 17:33:22 +0000 (GMT), you wrote:

>
>> Assuming you decided that you had
>> concentrated your magic, the cost stayed the same as
>> always, 3 points per +1.
>>
>> Raising affinities only costs double if you are
>> unconcentrated, and
>> the only reason to be unconcentrated is because you
>> are also using
>> common magic or are bizarrely following two types of
>> religions.
>
>Or because you're a NORMAL Orlanthi? The distinction
>just hadn't been made before. No-one knew the
>difference between concentrated and unconcentrated,
>common magic was never expressed as such, just "there"
>as part of your affinities or skills or whatever.
>
>So when we're deciding whether the default HW person
>was concentrated or unconcetrated, you have to go by
>what's normal for the culture. And that's
>unconcentrated: concentration is for weirdos who
>reject the "common" (called that for a reason!) magic
>provided by their ancestors and clan.

Do you really want to use HeroQuest to play a game about NORMAL Orlanthi? Heroes aren't normal, pretty much by definition.

Anyway, I suspect that Concentration is pretty common in the very Theistic Heortling culture.

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