This approach doesn't work for me, so it doesn't solve my problem, sadly.
I agree with not statting out characters, but that's why I need a sense of
what skill ranges I can expect at different levels, what kind of scores
are likely after augmentation in different situations if you start with
_this_ level compared to _that_ level.
I know if I was playing in a game like this, I'd soon give up on trying to
find all the augments I need (for the first round anyway! ;)), and would
settle for frittering away FP just to expand the skill list, rather than
increase ratings. It would rob me of some of the enjoyment of play. I know
not all players are like me.
> The point is that one can effectively forget about modeling the world
> outside of the heroes.
Unfortunately, I'm obsessive-compulsive about that, and I won't be happy unless I use that approach.
Darren
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