RE: Re: Saga system

From: Paul Andrew King <paul_at_...>
Date: Tue, 18 Jan 2005 19:36:48 +0000


>The concept that I should take control of the PCs and tell the players
>what to do with them, on either a game-level in meta-game level.
>"Directed" HPs, for instance. I'm used to saying "yes" to my players.
>I'm gradually getting the hang of adding "but". Saying "no", or "you
>WILL do it this way" is still alien to me.

It's all in how you frame it. If you don't like giving out directed HP then give out fewer HP and make up the rest with increases to specific abilities - or occasional increases to the Homeland or Occupational keywords.

-- 
--
"The T'ang emperors were strong believers in the pills of 
immortality.  More emperors died of poisoning from ingesting minerals 
in the T'ang than in any other dynasty" - Eva Wong _The Shambhala 
Guide to Taoism_

Paul K.

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