Re: Digest Number 1770

From: Darren Hill <rpglists_at_...>
Date: Wed, 19 Jan 2005 07:35:39 -0000


On Wed, 19 Jan 2005 02:31:35 EST, <Labrygon_at_...> wrote:

>
> In a message dated 19/01/2005 6:20:36 AM AUS Eastern Standard Time,
> HeroQuest-rules_at_yahoogroups.com writes:
>
>
>> I always have thought it *felt* wrong
>> that the stuff you wanted your character to be about essentially the
>> stuff in your narrative you had to work hard to get to the level of
>> say, wilderness survival from your homeland keyword IMHO.
>>
>
> I SOOOO much agree with this sentiment. The whole narrative thing has
> been
> kiboshed by the switcheroo of the keywords and the narratively important
> words.

How did it work in HW?

Darren

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