Hi Keith
What an impressive rant!!! Huzzah!
#1 - my sentiments exactly
#2 - A fascinating idea I have toyed with. I have played one off
games in Glorantha using 'puddle' mechanics. HQ lite is a debate
I'd like to take further. Story over rules rocks.
#3 - I'm kinda attached to my D20, so we shall have to agree to
differ on this one. For me the D20 is the quintessential RPG dice.
But that is more a feature of my RPG 'nuture' than the nature of all
RPG's.
#4 - I sort of agree. I have played in both type of games. But I
must cofess to getting an almost peverse satisfaction by augmenting
all the way to the moon!! mwa-hahahaha! The jusry is still out for
me, although we have had the irreverant, 'clutching at straws 17
*sigh*' from people that want to get on with the action being held
up by the multiaugmentermonsters (hangs head in guilt)
#5 - by that you mean HQ is not Glorantha, just a way of
experiencing Glorantha in an 'improvisational radio theatre' way?
#6 - Nobel Prize for outstanding contribution to roleplaying for
this. It should be reprinted in the next edition of the rules - in
gold letters! The current rules are almost as blunt, but methinks a
little bludgeon never did a dark troll mace any harm!! ;^D
Bravo! YGWV and MGF excepted and accepted.
Regards
Rob
> In a message dated 20/01/2005 7:16:30 AM AUS Eastern Standard
Time,
> HeroQuest-rules_at_yahoogroups.com writes:
>
> > Hero Quest is, in fact, all about
> > the differences between your homeland and mine, about how we
each spend our
> > days making our living, and what it is that we each believe in.
Not about
> > how strong your character is.
> >
>
> #1
> This is not what my Heroquest is about. It is about how one man
became a god,
> or a hero, or a legend. If the character is a hero because of his
immense
> strength, then so be it. If operating a forge is his forte,
something he is
> famous for, a forging prodigy, a "use the forge, Luke" kinda guy
then Operate Forge
> 13 just doesn't cut the mustard.
>
> He is the forging-est person in the world, not someone who would
be
> out-forged by some mook Slarge bastard with "forge" in his
keyword.
>
> "if Jon has "Play Fox and Geese 13" then he's a fair bit
> better than most of the clan, most of the time."
>
> But if someone bothers to mention playing fox and geese in their
narrative it
> is not because they are slightly good at it.
> It it because it is so important to the character concept that
they mention
> it. Otherwise our fox and geese playing amateur gets beat by any
improvised -5,
> Cunning 5w he comes across.
>
> Hero Wars gave you homeland culture keyword at 13, occupation and
religion at
> 17, and narrative words at 13. Then you chose one ability from
these to be
> 5W, and two to be 1W. Powergame wise, it makes sense to have the
5W/1Ws, on
> something that would otherwise be 13. It also, IMO, makes for more
fun characters
> because they are more likely to be Unique. Impressive Beard 5W
really is
> impressive and worth having. Impressive Beard 13 is just dull.
>
> #2
> I don't really like whole keyword concept either. To me they
should be just
> normal abilities, from which one can improvise the activities
listed under
> them. I know that some people like having huge lists of auto
augments from
> hundreds of abilities to add up but to me they seem like too much
complication.
>
> #3
> D10 is easier to use than D20, allowing us to use arabic numerals
as they is
> normally writ.
>
> #4
> Get to the dice roll quickly, and avoid the augment-a-thon
>
> #5
> Heroquest might allow one to get closer to Glorantha than
Runequest, but it
> is not the same thing.
>
> #6
> Anyone who thinks an RPG can or should accurately model some sort
of
> skill/ability/whatever aquisition is beyond bonkers. HP are a metagame
contrivance to
> reward players and make the game fun. If I've learnt anything from
experience
> it is that people do not get better and better at everything. This
explains
> why the England football team is not made up of sixty year olds,
why brilliant
> mathemeticians have their best ideas when they're not too old, why
most
> organisations seem to prefer youth over experience, why soldiers
are normally young
> men rather than old men, why Raquek Welch no longer has Look Good
in a Fur
> Bikini 10W4, why Paul McCartney wrote better songs when he was in
the beatles
> than last week.
>
> Just getting that out of my system.
>
> Keith
>
>
>
>