>Then, you have examples of a group playing the shiftless "party of
>adventurers", tied to no
>culture, place or people, gathered together... um, because that's
>what adventurers do!
>They learn new magic because it sounds neat, not because it has
>anything to do with their
>characters. They also form a random heroband with a strange quirky
>guardian to match
>their heros They also appear to wander the land aimlessly.
If there's one thing I really dislike in the Homelands format, it's that 'Why did you leave home' bit at the end. You can have perfectly good adventures without ever leaving home.
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