Re: Common magic

From: Rob <robert_m_davis_at_...>
Date: Fri, 04 Feb 2005 13:45:47 -0000

At the risk of stirring up a hornets nest I have something to say,

YGWV but *I* interperet common magic as coming from the *person*. IE, they are *doing* the magic if it a talent, feat or spell. Charms come from all kinds of sources and can be such things as a lucky rabbits foot, magic crystal or enchanted belt.

The contentious bit comes from the old RQ thing that everybody had Pow (power) and used it to cast spells. So they were actually *doing* the magic. This is intrinsic in Glorantha in my understanding, which, although I cannot quote exact references is inferred in the rules.

FWIW I think that it would be sad loss to Glorantha if magic always had to come from otherwordly beings/nodes/spirits and that people had no *mana* of their own.

FREX - in RQ 1&2 I thought you learned battlemagic from a priest and he *showed* you the secret of how to do the magic. A bit like learning magic in Harry Potter I suppose if one was looking for an analogue of sorts.

In RQ3 you learnt spirit magic from spirits? I don't really remember too much because I always sort of stuck witht he RQ 2 thing.

When you learn common magic, who do you learn it from? When I designed the Anzarni clan for my game (using BA) I didn't insert a shaman at all as I chose to ignore common magic to start with. I reason that perhaps common magic is learnt from family members, teaching you the *nack* of how to do stuff.

Please correct me people. Do all clans have a shaman? Or is the *nack* method?

Regards
Rob

PS: Reading the above again I probably sound like an RQ die hard! Its just Heortling shamans are Kolatings and I don't know if each clan has a shaman. Thats not how I see it in the rules,

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