Yep.
>However, because of the way the system works the minions are
>unlikely to injure the characters. Why? Well, their skill rating will
>be far lower than the Heroes, as it should be, but even when they
>do succeed in making an attack they will probably only get back
>AP's they previously lost anyhow, so the chance of taking a
>character down are slim.
Nope. Transfers are far less common. Generally, the minions lose APs, the characters lose APs. Eventually, the minions probably lose, but they have cost the heroes some APs in the process.
Also, you have the chance of wounding. Also, I don't know if this is in the rules, but I use multipleattacker bonuses in these situations - so if sufficiently outnumbered, the number of attackers can make a real difference.
> Why
>would any man just attack someone knowing that they weren't
>going to defeat them just injure them so that when they were later
>killed, it'd be easier for their boss to do away with the person being
>attacked.
This seems to be rather an argument about almost the whole of the action genre, in books, movies, etc rather than a criticism of HW itself.
Regards David
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