Re: Common magic

From: John Galloway <yuskim1_at_...>
Date: Sat, 05 Feb 2005 06:34:26 -0000

HQ Page 104
"Common magic feats, charms, and spells originate with Otherworld
entities native to the Mortal World. While these entities might have dedicated worshipers to whom they grant special magic, some people worship them in a communal or propitiatory manner, and in return learn a feat, charm, or spell that works as described above when learned as common magic. ... Thus, a common magic spell requires a talisman (often a spellstick of some kind). ... Many common religions emphasize one method of worship at the core of their customs, and some are 'pure,' providing only one of the four types of common magic abilities. Oy=thers access two, three, or all four."

Page 134
"Most common religions have a member who serves as a leader at local
rites, and whoever does this can make common magic charms that work like tradition charms. ... This very likely the person who introduced the hero to the common religion in the first place."

Page 164
"The local leader of a common religion that knows any spells can make
talismans for them, often an object called a rune stick or spellstick. Common magic spells work like wizardry spells, and thus are useable as often as the person wishes."

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