Ah, I see, I didn't realize that was the main issue.
>>Boy am I unqualified to answer, but I have a theory:
>>Game mechanics and Game Balance.
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>I don't find that very convincing and I was looking for a
>glorantha-based approach rather a rules-based approach.
I can't think of much except imagination and gut feeling. What do I want this common magic to look like in use? How do I want the practitioners to act to get the magic? What is a plausible nature for a magic entity in that area? What methods of contacting a magic entity are likely to emerge in the culture?
For a Glorantha-based approach, I don't think we can make a stricter "check list" than something like that. I would go primarily with what is fun and feels right for the specific case.
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