>The true test of what a particular common magic is
>should be "what sounds reasonable for where you got
>the particular common magic from." So, if you (taking
>examples from my own campaign) pick up something from
>Flesh Man, it's a talent, if it's from Arfritha (local
>land goddess) it's a feat and if it's from Gouger (the
>spirit ancestor of the Tusk Riders, a chunk of whom's
>bound into the skull near FairJowl) it's a charm.
Would you care to expand your test to address magical entities that teach all four types of common magic?
--Peter Metcalfe
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