>Ashley Munday:
>> Handy Power Gaming tip for those interested: As it costs 3 Hero Points to
>> raise your affinities compared to 1 for mundane skills, it makes sense to
>> start your affinities at 5W and 1W.
One of the first things that struck me about character generation, actually.
>Indeed yes. The playtester that spotted this one shall remain nameless
> -- or would, except her name's in the book. ;-) (Though it was less
>marked at the time, as there wasn't quite such a big 'step' between best
>and rest abilities.) I'm not sure I'm much vexed by it, though.
>Simplest measure would be to ban it outright: HP equivalency is
BAN it??? Geez, as if aspiring HW magicians didn't have it bad enough
already...
I mean, even at 5w I'd be wary of trying for more than a +1 augmentation,
because it has such an excellent chance of backfiring. Sadisitic
Narrators will of course enjoy seeing spells blow up in the heroes' faces
on a regular basis. But for the ones who want to see their players
succeed once in a while, I would suggest awarding many more HP than the
rules stipulate. :-)
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