>Is there a place where I can find the magic systems of HQ explained
>clearly? I have read and reread the book and still am not at all
>clear on who does what to whom, as the limerick says.
You might find my summary at
<http://www.pensee.com/dunham/glorantha/hqMagicSummary.html> useful.
>- when it says initiates can improvise feats, does that mean they
>can use them as active abilities (at the specified penalty)? It's
>hard to see what else it could mean, but the rules are so unclear I
>can't assume anything.
Yes -- if they wanted an augment, they could just use the affinity.
>- when do you have to increase a specific rating in a
>feat/spell/whathaveyou and when can you instead increase an
>affinity/grimoire/something rating?
When you only have 1 HP? Assuming you're concentrated and *have* feats, you can improve a feat so it's better than the general affinity.
You don't learn spells separately, you only ever improve Use [grimoire].
-- David Dunham Glorantha/HQ/RQ page: http://www.pensee.com/dunham/glorantha.html Imagination is more important than knowledge. -- Albert Einstein
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