Hi David
Answered like true Digest Knight!
Regards
Rob
wrote:
> --- parental_unit_2 <parental_unit_2_at_y...> wrote:
> > As I mentioned before on this list, this is one of the things
> > that seem odd about the concentration rules and the way they
> > interact with the homelands in the HQ rulebook. In some cases,
> > concentration on the main magic system of a homeland means
> > giving up the native common magic because it's from the wrong
> > otherworld. But non-native common magic, no matter how weird or
> > foreign, is OK based on the rules if it's from the right
> > otherworld.
>
> That is because Concentration acts at the level of Gloranthan
> Physics (or Metaphysics), while Homeland-specific Common Magic
> come from the level of the individual society. The two methods
> are almost orthogonal, at best.
>
> Also, remember that Concentration is a rare thing, only used by
> Hero wannabees (like PCs), so the advantages and disadvantages
> seldom matter, except during the heroic actions at which we RW
> players spend far too much time at to properly model Gloranthan
> societies.
>
> At the start of the Hero Wars, I expect that average non-Lunar
> Orlanthis are just as disturbed as you that their prejudices
> against the "weird" magics of their worst enemy, the Evil Emperor
> (at least, he is ONE of the worst enemies), are not supported by
> the way that the (Other)world works, and the Yelmic nobility just
> as shocked that the converse is also true. By the time that
> Argrath does the Net Ritual and kills most of the Gods, I expect
> that this knowledge is far too widely known for problems with
> Common Magic to matter. And then, the magics all change and
> render this knowledge as irrelevent, if facinating, as the
> Forbidden Secret of the God Learners.
>
>
>
>
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