Dar! What is it good for?

From: Andrew Solovay <asolovay_at_...>
Date: Sat, 19 Feb 2005 00:04:38 -0800


Jane thus:
> Depends on how important you see those missing feats as being
> to the tribe. "Rally tribe" is useful but not essential.
> "Summon tribe", same again. But "make tribal ring"? Without
> it - you have no tribal ring!

That's assuming that the "make tribal ring" *feat* is necessary to make a tribal ring. But is that so? After all, you can chop off someone's head without knowing Humakt's "decapitate foe" feat. You can jump over brooks without knowing Destor's "leap over obstacle" feat.

Or Dar's own "summon tribe" feat, for example. You don't need magic to do *that*. Plenty of tribes that don't even *worship* Orlanth can summon themselves when they have to. You send out messengers, you blow horns, you light a signal fire, and the tribe shows up. The magic makes it a lot easier, but you can summon the tribe without magic.

So perhaps "create tribal ring" is the same. Perhaps any tribe can assemble a tribal ring at need. You pick the right thanes, you get the tribe's leaders together, you say the right prayers, you kill a cow and a goat and three doves, and voila--there's your tribal ring. You don't actually need the feat to do it.

So what's the feat good for? All kinds of things. Having trouble deciding *which* thanes to put on the ring? Trying to keep the ring from falling apart after your lawspeaker kicks your champion out of her bed? Trying to put together a brand new ring in a hurry because half the old ring is down with the flux? *That's* where the snazzy Dar magic works. But for just "putting together an ordinary tribal ring in ordinary circumstances", you don't need special magic. That's the sort of thing any tribe can do at need.

Does that sound resonable?

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