Re: Re: Vinga Dar magic?

From: Ashley Munday <aescleal_at_...>
Date: Sat, 19 Feb 2005 11:23:50 +0000 (GMT)


Rob disagreed with my email so much he replied three times... Sounds a bit like getting a divorce in Viking society.

Okay Rob, the example of a person doing a caretaker chieftain role was an example, and only one of many I could have given.

How about:

"The F**king Namoldings are raiding us continually, we need a warrior in charge, not some farmer!" Up steps a Vinga or Orlanth Adventurous candidate, continue example as before, including learning the three Allfather feats as separate abilities.

"The clan's ancestors says we haven't paid enough attention to Heler, that's why the rains have failed. Let's have a chieftain that cares about the rains." Up steps a Helamakt candidate, continue example as before, including learning the three Allfather feats as separate abilities and move the chieftain's stead 3 miles up a hill to be closer to the clouds.

He also goes on to say:

"The solution is to create A Vinga Dar proper, not just give her the Dar subcult, because thats been found wanting. Been found seriously wanting."

It hasn't in my campaign, and I didn't have to stretch the rules that far either*. All the bits and bobs you need to create and lead a clan or tribe comes from the Dar subcult.

Another thought: Whats wrong with doing the a heroquest to gain the abilities you lack? That's the way theists learn feats and affinities anyway. Another example:

Initiation into Dar means performing the "Orlanth forms the storm tribe" heroquest. Before a non-allfather initiate goes on this heroquest, he has to perform an "Orlanth becomes a father" heroquest in which, well bugger I, he earns an Allfather affinity.

You may feel you need a Vinga/Heler/Humakt/"Uncle Tom Umath and all" Dar subcult of all the major deities, but if you can't be arsed doing that then there are other solutions.

He goes on to say:

"not a very elegant solution. Next we will have the female 'King' have a male proxy to cover the things she
can't!!"

I can't see where that logic comes from. I suggest someone be allowed to learn three feats and this leads to some sort of proxy rulership? Nah, it's completely confuesd me. I'd have said it's elegant in that (a) it requires absolutely no change to the rules and (b) doesn't require any change to what's in Thunder Rebels and Storm Tribe.

Cheers,

Ash

*All you have to accept is that Initiates can learn their own subcult feats the same way they can learn other subcults feats, see previous conversations on the subject.

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