On the whole I suspect that for future games a variable augment will only crop up if I, as narrator, call for them (ie there's something risky about the action declared by the player) and I'm happy its that way. If the mechanic was more skewed to favour of variable augments then my players would insist on rolling for them all and the handling time for contests would slow down massively.
From: Mark Galeotti
Sent: 2/20/2005 11:21 PM
Subject: Variable Augments
A quick question: how often do you/your players actually roll augments instead of just taking the auto-augment route? I was just wondering how 'core' this rule was in practice.
All the best
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