- In HeroQuest-rules_at_yahoogroups.com, "Moah, platypus powaaa!"
<moah_at_a...> wrote:
> Hi,
>
> The general rules for magic says you can only augment with one
> spell/affinity/other at first, then can augment with one every
> 5 minutes, up to 3 after which it becomes harder/longer.
>
> Animists rules say charms are always on and always provide
> augment as long as they're in contact with your skin.
>
> How do these two rules interact? Only one charm as your first
> spell, then one every five minute, or are all your charms active
> all the time?
My guess is that a charm doesn't count as a spell/affinity/other
(although using a fetish would)