Re: Re: Variable Augments

From: Ashley Munday <aescleal_at_...>
Date: Wed, 23 Feb 2005 01:02:10 +0000 (GMT)


This method doesn't really cut down on adding up at all - you have to do a lot more number fiddling. Instead of someone adding up their augments ahead of a contest, you've got to compare the target number and the number rolled (1 subtraction), see if any augments make a difference (1 comparison per augment and combination of augments plus one one or more additions per combination of augments).

Been there, done it, almost convinced my players that the Hero System used less arithmetic after that.

Auto-augments are great 'cause:

(a) You can do most of your adding up beforehand - most of the time for similar conflicts characters have a relatively fixed set of augments.

(b) It cuts down the amount of dice rolling. If you dare to admit to ever playing 3rd edition DnD you'll know about taking 10 and 20 - the auto-augment is taking 10 in HeroQuest.

Cheers,

Ash

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