I can think of one reason why you should be wary of
allowing unconcentrated active common magic use with a
penalty: resistance of the world to the effect can all
but disapear.
Plowing that field of difficulty 5W2 suddenly becomes
a lot easier when the resistance drops to 14!
Cheers,
Ash
- Rob <robert_m_davis_at_...> wrote:
>
>
> wrote:
> > >
> > > Why is it that you cannot improvise the common
> magic abilities
> that
> > > you have, in the way a theist can improv a feat
> from an affinity
> if
> > > he is an initiate?
> >
> > In short the (glib) answer is that there aren't
> any Common Magic
> Affinities. Animists and Sorcerors don't get the
> ability to
> improvise either.
> >
> > (And I'll note that the Initiate's ability to
> improvise is
> strictly limited - only Devotees get the full
> flexibility).
> >
>
> When I say Improv, I really mean, use it as an
> active ability but at
> maybe -5. Rather than say you can only use it to
> augment.
>
> Cheers
> Rob
>
>
>
>
>
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