Re: Digest Number 1824

From: Mike Holmes <mike_c_holmes_at_...>
Date: Mon, 21 Mar 2005 12:01:05 -0600


>From: Doug Bonar <dbonar_at_...>

>In the end, I think that point (and maybe this whole thread) is
>a problem with HQ. Every context could (can? will?) becomes an exercise in
>trying to convince the other players and the GM what skills and augments
>apply. Then, after the roll, there is still a huge judgement call in how
>the results apply.

The problem occurs because of play style. For some groups (mine and others) what you call a problem is a feature. Your options therefore are:

  1. Alter your play style to fit HQ.
  2. Alter HQ (or play something else that better fits your style).
  3. Play and try to ignore the problem.

Mike

Powered by hypermail