>In the end, I think that point (and maybe this whole thread) is
>a problem with HQ. Every context could (can? will?) becomes an exercise in
>trying to convince the other players and the GM what skills and augments
>apply. Then, after the roll, there is still a huge judgement call in how
>the results apply.
The problem occurs because of play style. For some groups (mine and others) what you call a problem is a feature. Your options therefore are:
Mike
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