The best way to stop an extended contest is to bid
everything and go for the player character with the
best chance of winning the exchange. Most players
oblige with a hero point to help the other side go
down.
Cheers,
Ash
- Sam Elliot <sam.elliot1_at_...> wrote:
>
>
> Say you want an extended contest to run for a
> predetermined number of
> rounds, for in game reasons (e.g. series of
> interrelated contests at
> a fair), or that you want to end it for out of game
> reasons (e.g. it
> is fizzling and grinding you all down), how do you
> do it?
>
> I'm assuming you have discarded a series of simple
> contests here.
>
> If someone goes out of the contest early, you could
> usually find an
> explanation (broken leg / caught cheating, can no
> longer
> participate), but this could be unhelpful if you
> still have
> potentially fun stuff to do (say the rest of the
> contests at the
> fair).
>
> If by the end everyone still has positive AP but you
> have outrun the
> story (say you have a structured trollball game) or
> it is fizzling,
> you could (a) insist on larger bids to get you
> there, or (b) tot up
> the final AP. These might (a) not get you there or
> (b) be
> anticlimactic, however.
>
> So has someone come up with a clever mechanistic way
> to preset the
> length (which could in itself be a fun in-game spur
> to action - time
> is running out and you're 10 points / two severed
> limbs behind)?
>
> Sam.
>
> p.s. Apologies if this has already been discussed.
>
>
>
>
>
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