Re: Re: Interesting Failure (was: Augmenting Example in Contest)

From: Ashley Munday <aescleal_at_...>
Date: Fri, 25 Mar 2005 13:49:42 +0000 (GMT)

Re. the two examples of failure. You can also fall back on letting the players describe the consequences of their failure.

If a character fails to devote, that can be quite an opening for the character.

Instead of Josh's suggestion of telling the player what happens to the character, ask the player what happened. Give them a bit of narrative control.

Likewise with the crossing over to the hero plane. The rising stars of the clan talk to all the right people, do all the right rituals, have a handfull of hero points available and... bugger.

The characters look around the ring of expectant faces. The clan really needs the "Orlanth and Aroka" HeroQuest to work 'cause it hasn't rained all sea season, and there they are, not moved one planar inch.

After nobbling their "member of <any old> clan" by the defeat level they've received, ask the players what they're characters are going to do about it.



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