Re. the two examples of failure. You can also fall
back on letting the players describe the consequences
of their failure.
If a character fails to devote, that can be quite an
opening for the character.
- An elf would become rootless and find himself
unable to use his most basic of senses. At the same
time, he sees Glorantha differently and might become
more than "Grapes with legs".
- An Initiate of Humakt might decide that life was a
better way to go, chuck in violence altogether and
start worshipping the Sisters of Mercy.
- An Orlanth Adventurous initiate might decide that
now's a good time to truly grow up and join All-father
instead.
- An Elmal worshipper might come back and say: "You
know, there's this other God. Do you think anyone on
the Glorantha mailing list'd mind if I worshipped him
instead?"
Instead of Josh's suggestion of telling the player
what happens to the character, ask the player what
happened. Give them a bit of narrative control.
Likewise with the crossing over to the hero plane. The
rising stars of the clan talk to all the right people,
do all the right rituals, have a handfull of hero
points available and... bugger.
The characters look around the ring of expectant
faces. The clan really needs the "Orlanth and Aroka"
HeroQuest to work 'cause it hasn't rained all sea
season, and there they are, not moved one planar inch.
After nobbling their "member of <any old> clan" by the
defeat level they've received, ask the players what
they're characters are going to do about it.
Cheers,
Ash
- Sam Elliot <sam.elliot1_at_...> wrote:
>
>
> --- In HeroQuest-rules_at_yahoogroups.com, "Mike
> Holmes"
> <mike_c_holmes_at_y...> wrote:
> > Examples are hard to give for this sort of
> thing...<snip>...So
> rather than just give more examples...
>
> Well you and Josh just gave such good examples...
> :)
> Mike - how many times have I seen you exhorting
> people to make
> defeat fun? These two examples as a start, if up on
> issaries, if
> they wanted them, would be great.
>
> Josh's devotion one I agree with, sure if there's so
> much invested
> in it, it can be an automatic success.
>
> Crossing over to the Hero Plane. I just had this
> come up. While they
> were sorting out their community support and so on,
> I was thinking
> of how they would cross over into a highly tricky
> situation if they
> got a defeat. Then I rolled and the buggers got a
> victory. Ah well :)
>
> Thanks
> Sam.
>
>
>
>
>
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