Re: Re: Interesting Failure
I think your baggage is causing you to read more
tyrannical GMing than I intended. If I, as the GM,
told the player the result of a bad roll was "you
make the jump, but your axe tumbles into the abyss"
and they reacted like you say you would, I'd counter
with, "Okay, then what do you think the result should
be?" As Ashley suggested, put the ball in the player's
court. I certainly wouldn't stubbornly stand by "you
lose your axe" as a result, to the annoyance of the
player. (I'd also reassure the player that they'd get
their axe--or one exactly like it--back later on. This
"lost axe" is just temporary "damage" as per the HQ
- Rob <robert_m_davis_at_...> wrote:
> Hi Josh
> --- In HeroQuest-rules_at_yahoogroups.com, joshua neff
> <joshua_neff_at_y...> wrote:
> > Another extension of this that occured to me while
> > reading this:
> > One of the unstated clauses of jumping the chasm
> > "with all of my stuff making it to the other side
> > me."
> > In "Sky Captain & the World of Tomorrow," Joe &
> > are running across a tree that spans a vast chasm.
> > What happens? Joe drops his only firearm and it
> > into the abyss. And Polly drops her camera and
> > accidently takes a picture of nothing, leaving her
> > with only one picture left. And both characters
> > very upset about this.
> > So, Ragnar jumps the chasm to save his friend, and
> > player rolls badly. "Ragnar makes it to the other
> > side, but he slips a little as he lands, and he
> > his battle axe. It tumbles down into the abyss."
> > the character will undoubtedly get another,
> > axe later in the game, but for now? He's at a
> > disadvantage, without the character taking any
> > physical damage or losing his life.
> I would argue against this. I have gone to great
> lengths on another
> post to say that players should not be penalised in
> ways that they
> didn't know about. I mean, this is how it would go
> if I was the
> Narrator: Ok, you reach a chasm thats about 10 feet
> Rob: Oh, ok. How deep is it? Is there another way
> Narrator: Can't see the bottom. If you jump the
> resistance is 10W.
> Rob: ok, I'll do that. I have jump at 17, but I
> have Hero Points.
> Narrator: ok, roll.
> [I roll a 19! The narrator rolls a 2]
> Rob: Bugger! I hope there is a cunningly placed
> Narrator: Er no, you make it over to the other side
> but you have
> dropped your axe.
> Rob: Hang on. Why is that? Come on Mr GM!
> Narrator: No, you failed your roll so you drop your
> axe. You
> scramble to your feet and....
> The game continues with Rob wondering what other
> nasty suprises the
> narrator has whnever he enters a contest. Just my
--joshua m. neff
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