I'd say that this looks good to me, after all for the scorpion man attacking seperate opponents is still difficult even if he has multiple attacks. Instead of giving him a slightly higher level or augment I might be inclined to give him 'equipment bonuses': crude club +1, wicker shield +1, stinger +4
The poison is trickier, because an extended contest does not deal with whether you received actual damage until it ends, but focuses on advantage in a situation (note HQ is not unique here Blue Rose and M&M similarly drop traditional hit points in favour of a 'how disadvantaged are you' approach). So whether or not you have been poisoned seems to me to be a function of the level of defeat, not an extra attack (I think AR still held a RQ viewpoint on how to handle some situations). I would just count poison as another equipment bonus (or auto augment ultimately the two are the same thing, one is just a fixed level) say +4.
Certainly thnking of the 'cinematic' feel that HQ aims for in a movie anyone struck by the poison would be dead, the hero escapes by the sting never pumping its deadly ichor into his veins.
Ian Cooper
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