Re: Inflation of combat values

From: Benedict Adamson <yahoo_at_...>
Date: Fri, 22 Apr 2005 18:50:29 +0100


dcboatright_at_... wrote:
> I have noticed during play that the equipment rules in Heroquest have inflated combat
> abilities over other abilities that do not normally use equipment.
...

I think the official fix is that you should use equipment bonus for all abilities. e.g. skimpy clothing = equipment for seduction.

I think a better fix is to discard equipment as separately rated, and instead rule that a skill rating includes the effect of use of appropriate equipment and possession of that equipment.

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