Re: Re: in character creation...

From: Tony Davis <gallows_brother_at_...>
Date: Sat, 18 Jun 2005 23:37:18 -0700 (PDT)


Hey Rob,

Thanks for the advice! Is your shaman-to-be also working with a Shamanic practice? How's that working out?

t.

> --- In HeroQuest-rules_at_yahoogroups.com, Tony Davis
> <gallows_brother_at_y...> wrote:
> > Heck, I don't even know how to make a starting
> > animist.
>
> Hi Tony
>
> I would have agreed with this last week - however we
> had a new lass
> start and she wanted to be a shaman. Well, I said
> that we can't do
> that but we can do her a character well on the way
> (we run a *high-
> ish* level game)
>
> I think the best thing is to create a spiritist and
> then go through
> the process of becoming a Spiritist, and then
> upgrade him to a
> Practitioner.
>
> What I did is let the player choose 5 charms and
> have 2 fetishes,
> one with 3 abilities and the other with 2 abilities.
> She then got a
> spirit ally as a sidekick.
>
>
> > There aren't even any good rules for
> > Kolatings out there.
>
> There is a write up with rules on the Glorantha
> website - although
> rumour has it this is going to be extensively
> revised. My advice is
> just to use and adapt it to suit your needs.
>
> http://www.glorantha.com/hw/P03Keywords1.html
>
> > What does a starting
> > Practitioner get anyway?
>
> See above.
>
> Regards
> Rob
>
>
>
>
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