HeroQuest is fairly good in that success largely depends on the difference in abilities rather than the absolute value. 13 or 17 aint bad when the rest of the world has a 6!
Cheers,
Ash
> --- In HeroQuest-rules_at_yahoogroups.com, "Mike
> Holmes"
> <mike_c_holmes_at_y...> wrote:
> >
> > Note that the proposal I made included the ability
> to spend AE levels
> > on gaining a keyword at 13 for one level, and then
> you can raise it
> > up like any other. So it's up to the player to
> purchase any such
> > keywords, and can have as many as they like (as
> long as they have
> > the points, and the narrator buys it).
>
> How much should I charge for a new Keyword? I don't
> think the rules
> really cover the cost of adding them, do they?
>
> Tom B.
>
>
>
>
> To Post a message, send it to:
> HeroQuest-rules_at_...
> To Unsubscribe, send a blank message to:
> HeroQuest-rules-unsubscribe_at_...
> To Complain constructively please email me at
> steve_at_....
> Yahoo! Groups Links
>
>
> HeroQuest-rules-unsubscribe_at_yahoogroups.com
>
>
>
>
>
Powered by hypermail