- In HeroQuest-rules_at_yahoogroups.com, "Mike Holmes"
<mike_c_holmes_at_y...> wrote:
>
> - In HW, ability ratings themselves had nothing to do with
keywords, but > were assigned from a pool of levels. In HQ, keywords
have ratings at which> all abilities under them begin. In addition,
in HQ, you can add to these> ability ratings from a pool of points
you start with.
> - Augments in HW were all what is now "variable aguments" in HQ. In
HQ you > can skip the die roll, and gain an "Automatic Augment" equal
to the ability > divided by ten rounded nearest.
Also:
-There are no more edges and handicaps; they are a small facultative
rule and aren't strictly related to weapons/armors and sorcery magic
anymore;
-action points are called activity points, there is no more heroic
results table vs mundane results table and the tables themselves are
slightly changed;
-there is no more the straight ability roll (without involved
resistance).
Gian