> On Friday 30 Sep 2005 1:47 pm, Trevor Ellis wrote:
> > In HQ I anticipate there would be even longer periods of straight
> > Role playing. I fear however that there is a danger that these will
> > be punctuated by a solid stretch of Rule playing, then a few die
> > roles before continuing the game.
> Exactly the opposite happens, in my experience. The mechanics are very
> lightweight, so it's easy to call for a quick Simple Contest. Also,
> there is some conflict, things like interpersonal abilities,
> personality traits, and the like all come into play and give mechanical
> support to the role-playing. The role-playing comes first, but the
> a good job of supporting it.
> I roll more dice when running HQ than virtually any other game.
IMO the Roll of dice does not impact the Rule/Rule Playing argument as
is somthing that can done in-character, i.e. "Trevor makes a pretty
average swing, expecting the 4pts of damage to bounch of the Troll's
But one can not really discuss whether it is allowed or most
appropriate to use interpersonal abilities, relationships, or
personality traits to decide an issue and still keep in character.
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