- In HeroQuest-rules_at_yahoogroups.com, Lightcastle
<light_castle_at_s...> wrote:
>
> Ol' DoubleR gave us some great options on how to model acid, and I
> think these probably apply as good options to anything that is
> supposed to be a Big Hit attack but doesn't necessarily improve
> your chances of hitting.
>
> Mind you, I think most contests in HQ don't actually model that way
> even in cases of extended contests.
>
> Still, intuitively there remains a difficulty sometimes in modeling
> the idea of something that is devestating if it hits, but difficult
> to use effectively.
>
> Sometimes this is the "pompus magic" problem. (Touch of Death as a
> magic talent.) Sometimes this can be the "incredibly powerful item
> that you can't use well" problem.
I wonder if the best way to handle these 'all or nothing' situations
isn't by using a variable augment. So I would var. augment my Shoot
Raygun with it's Lethal Cosmic Energies ability, or my Hide From Orcs
ability with my Sauron's One Ring, etc. If it works it's devastating,
but things can quite easily go Very Wrong Indeed if it doesn't.
Any thoughts?
soviet