Re: Charms for friends

From: Ian Cooper <ian_hammond_cooper_at_...>
Date: Tue, 08 Nov 2005 21:19:08 -0000


Jane Williams wrote:
> One hero goes into battle, everyone else puts their augments
> (magical and mundane) on her. The limits are in terms of stacking:
only > one person can cast "Sword Help" on her, say. The next guy will have to > cast his "Great Blow" instead.

According to HQ p.101 you can stack three magical augments. The narrator can impose a penalty of -3 for each one after the first (I've never felt the need, but reserve the right). Beyond this each magic type may have restrictions for example you can only have one augment per affinity even if you know seperate feats.

Stacking more magic than that requires time, specialist training or a ritual. I just call it as 'If you want more powerful magical backing, then you need to use a ritual'.

As for can I augment another with my feat I percieve a feat as allowing you to do something that the god did. So generally it allows you to do something. Of course what it enables you to do may effect others such as heal, fight, persuade. As others suggest I think that you can try to enable others to re-enact the god's actions too, but suffer the magical penalty on p.100. I don't think it works unless you do it, you're playing a sort of 'follow my leader' or 'simon says' here. I would tend to make this a rolled augment, because the chances of it not working, because the participants get it wrong, are surely higher.

You might also want to make this more difficult if the folks being augmented don't worship the magicians religion (e.g. Storm Tribe), perhaps negatively augmenting the magicians chance of success with the targets initiate of xxxx. You could allow Lunars to do this without penalty because 'We are all us'

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