-----Original Message----- From: Bryan Thexton [SMTP:bethexton_at_...]
I like the way you make it sound!!
Now, if you want to jump right into a high powered campaign, you might skip the whole first part, and start things off where the heros have had to leave their old life behind. Even in a moderate or low powered game, you can dictate that that for whatever reason the characters have had to abaondon their old lives--just tell the players *before* they put a ton of work into writing their relationship with family and what-not.
If I was to choose the 'jump right into a high powered campaign' I would
still probably make my players play an introduction or flashback part with
their meeting, and one or two key events which append when they were still
'big fish in a small pond', and a handfull of NPCs for them to remember with
fondness and use at dramatic moment.
In the other rpg I have 'mastered' ( can put my hand on a better word at
this time , ah, so frenchy...) it has always been worth the trouble and the
time when it came to throw my players quickly in the middle of great heroïc
events.
The Frenchy ;-)²
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