RE: Combat rules question.

From: Jane Williams <janewilliams20_at_...>
Date: Sun, 4 Dec 2005 01:10:57 -0000


> I shall base the contest on his Sword Combat which is 10W.
> He will augment with his Death Affinity for +2, and use his follower
> Arim the Servant if possible for a further +2. OK, so he starts with
> 14W, and 34 action points?

For that simplified set of augments, yes, and for the purposes of this example I can see why you limited it. In reality I'd suggest that he'd also have augments from (say) Brave, Strong, Fast, Proud, Relationship to whoever he's defendng or fighting (Loyal to Chief, Hates Lunars...) - you get the idea. Maybe you knew this and were just trying to keep things simple, but let's be sure. Oh, and if this a duel he's prepared for, any Sword of Humakt worth his iron will have have three magical augments up, not just one.  

> Then however we have to take in to account his Iron Sword,
> Searing Bolt
> worth +8, and it has an enchantment worth +1 (included in the
> +8 as +2
> as iron.) So that makes 2W2 and 42 action points?

I'll assume you've got the rules on Iron and the sums right, and move on.

> I have included the +8 sword bonus in both AP and
> skill total s
> that right? Can I include his iron armour +6 and the +1 for
> his shield?

Yes. But see below...

> So really, does one include equipment for both AP and the
> skill totals?
> Have I misunderstood the rules?

Looks fine so far.

> Also, do I have seperate attack and defemce. I have been running
> contests like this
>
> RURIK attacks CONAN. I work out sword skill + sword equipment.
> CONAN defends with Sword +armour +shield

Ah, here's where the words "attack" and "defence" are a bit misleading, and HQ is (potentially) very different from things like RQ.

What is an "attack"? In very low-level sim systems, it's a sword blow, which hits or doesn't, and is defended against. In RQ it's a certain number of seconds worth of combat, in which you try to find an opening to hit. In a wargame, it's perhaps 10 minutes of 200 men trying to hit another 200 men.

In HQ, you're free to define at the time what "scale" you're working to. And what skills and augments will be relevant will depend on your definition.

So if you're working right down at the scale of "I swing at his head", then yes, you need to think about whether your armour will help your attack (probably not).

But if you're moving up the scale, and saying "I launch a series of fast attacks intended to confuse him, without actually doing damage, and rely on my armour to defend against whatever he throws at me", then yes, your armour is of benefit to your attack. But he, poor sod, is probably trying to defend not using his sword skill at all, but maybe his "clear-headed".

Or you could go up a scale again. "I know I outclass him, but we want this to look good for the audience. For the first ten minutes of the duel, I probe his defences without giving him an opening. Then I spend a few minutes giving him openings and seeing what he does with them, still making sure he doesn't do me any serious damage. Then I'll do a few fancy flourishes, disarm him and kill him".

If you do all that lot as one simple contest, then it's sword skill plus all equipment augments (and extras) on both sides.

You could even have "I spend the morning fighting duels, all to first blood. How many do I win?"

Or, "In the season I stay there, I fight many duels..."

But in the next "round", if this is an extended contest, your opponent gets to choose what their goal is, they're not just reacting to you any more. It's their "attack" in that they have the initiative. And maybe they decide to keep to the same overall goal (survive), but use a different skill, thus forcing you to pick something else with which to "defend". Maybe they "attack" with their "run away very fast" skill. And then yes, armour counts - as a *negative* augment!

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