- In HeroQuest-rules_at_yahoogroups.com, "Jane Williams"
<janewilliams20_at_y...> wrote:
>
> > Rob:
> > I wholly agree qith Kevins approach to this situation about
aging
> > characters, but they key to the success of this would be the
active
> > engagement of the players. Where the GM comes in is the type of
game
> > he is running, and generally where the conflicts come from.
>
> But then ISTR Rob rather liked the slightly off-beat Vingan I made
for him
> as a pre-gen for Dragonmeet. The one with skills of "arthritic"
and "slow".
> She thought she'd retired twenty years ago, then the Lunars made
her change
> her mind. Worked nicely as a foil for the other off-beat Vingan,
the one
> who'd been initiated for several weeks now and had skills including
> "over-enthusiastic" and "impulsive". Come to think of it, she
had "young"
> listed as a skill, too, and we didn't use that as a flaw as often
as we
> should have.
You know, what you could do with skills like young, is take them
away, and give the HP spent on them back to the player to spend on
other stuff as they please. This means that players needn't fear
that investing hard won HP in abilities that they are likely to lose.
I specifically exclude from this any losses due to changing
cults/aspects and that sort of thing. Why? Because its that loss
that adds poignioncy to the players choice IMO. Likewise I wouldn't
necessarily penalise a player for 'growing up' specifically. Still
just an idea.
Seasonal regards
Rob
>