Youth & Experience

From: Silburn, Luke <luke.silburn_at_...>
Date: Thu, 22 Dec 2005 15:01:08 -0000

>>You know, what you could do with skills like young, is take them
>>away, and give the HP spent on them back to the player to spend on
>>other stuff as they please. This means that players needn't fear
>>that investing hard won HP in abilities that they are likely to lose.

Or perhaps you do the decrement/increment of a double 'Young/Aged' ability discussed previously - but the changes in this are explicitly tied to the long term experience you hand out for keywords. So the player gets a chunk of increased effectiveness as the years pass but they have to take it with a bit of arthritic pain on cold winter mornings...  


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