LC
On Monday 21 November 2005 12:47 pm, Mike Holmes wrote:
> Now as for the specific rule, I'm not sure that's implemented well. That
> is, double cost, though it is the lowest integer multiplicative increase is
> still +100% in cost. Which might be prohibitive for too many players. I
> think with a smaller surcharge or some other limiter, you might get a
> better effect. For example, I really wouldn't double the cost for new
> abilities.
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