Re: Re: Concentration (What Gods Know)

From: Lightcastle <light_castle_at_...>
Date: Fri, 23 Dec 2005 02:07:31 -0500


In Theism, you have the fact that the improv penalty for using a feat by an initiate is halved. That's the kind of lower limiter I think would work well. But I can't think of an equivalent in the other systems.

LC

On Monday 21 November 2005 12:47 pm, Mike Holmes wrote:

> Now as for the specific rule, I'm not sure that's implemented well. That
> is, double cost, though it is the lowest integer multiplicative increase is
> still +100% in cost. Which might be prohibitive for too many players. I
> think with a smaller surcharge or some other limiter, you might get a
> better effect. For example, I really wouldn't double the cost for new
> abilities.

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