> One thing I've experimented with (not just in combat)
> is allowing the actor to inflict new abilities on the
> opponent instead of AP loss. You bid AP as normal, but
> if you succeed you don't reduce the opponents AP.
> Instead the opponent get's an ability equal to that
> level multiplied by a factor dependent on how long
> that ability is going to affect their character.
Very good stuff snipped.
> PPPS: Another idea I'm toying with but haven't tested
> yet is swapping abilities for HP during a conflict.
> You could simulate stretching your luck, bad karma and
> the dark side of the force with this sort of system.
Well, what you've described (especially this last bit) is the AP equivalent of a Heroquest challenge. Or at least, something very closely connected to it.
RR
C'est par mon ordre et pour le bien de l'Etat que le porteur du pr�sent a
fait ce qu'il a fait.
- Richelieu
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