RE: What's in a keyword?

From: Jane Williams <janewilliams20_at_...>
Date: Fri, 23 Dec 2005 20:48:44 -0000


> Yeah, as I've said, I'd allow most abilities as long as I got some
> explanation with it. Note that I've felt this compulsion to
> limit as well, however, and I don't disagree with it.

You know, I've never understood this. Why do so many GMs apparently want to limit their players? Where's the attraction? If the player wants to add some new Cool Stuff to the story, surely the response is "great! Tell me more!" Not "no, you can't, that would make you too interesting"? What am I missing?

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