> You know, I've never understood this. Why do so many GMs
apparently want to
> limit their players? Where's the attraction? If the player wants
to add some
> new Cool Stuff to the story, surely the response is "great! Tell
> Not "no, you can't, that would make you too interesting"? What am
This is the classic RPG kick. You get players who are percieved to be trying to wrangle an advantage over other players/the GM/The System.
I'm curious though about a game where you had a character taking lots of extra abilities? Do they reason I think that getting another ability gives them another +2 augment for their 1hp, or some other power-gaming type behaviour?
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