RE: What's in a keyword?

From: Mike Holmes <mike_c_holmes_at_...>
Date: Fri, 23 Dec 2005 15:49:46 -0600

>From: "Jane Williams" <janewilliams20_at_...>
>
>You know, I've never understood this. Why do so many GMs apparently want to
>limit their players? Where's the attraction? If the player wants to add
>some
>new Cool Stuff to the story, surely the response is "great! Tell me more!"
>Not "no, you can't, that would make you too interesting"? What am I
>missing?

Constraint produces creativity. Else we would all play nothing but freeform.

Everything else is details.

Mike

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