RE: What's in a keyword?

From: Jane Williams <janewilliams20_at_...>
Date: Fri, 23 Dec 2005 23:41:40 -0000


> >You know, I've never understood this. Why do so many GMs
> apparently want to
> >limit their players? Where's the attraction? If the player
> wants to add some
> >new Cool Stuff to the story, surely the response is "great!
> Tell me more!"
> >Not "no, you can't, that would make you too interesting"? What am I
> >missing?
>
> Constraint produces creativity.

That would imply that my players, who I don't use rules to limit, would lack creativity. This is most definitely not the case!

> Else we would all play nothing but freeform.

You must mean something very different by "free-form" from me.

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