Re: Re: What's in a keyword?

From: Lightcastle <light_castle_at_...>
Date: Fri, 23 Dec 2005 18:57:59 -0500


On Friday 23 December 2005 4:43 pm, Rob wrote:
> This is the classic RPG kick. You get players who are percieved to
> be trying to wrangle an advantage over other players/the GM/The
> System.

Exactly. If a player wants to add something interesting, then I allow it. If a player wants to add something so they can "win", I don't.

Frankly, a Player who says "My character can do everything well, all the time, as soon as I think of it" isn't making an interesting character.

> I'm curious though about a game where you had a character taking
> lots of extra abilities? Do they reason I think that getting another
> ability gives them another +2 augment for their 1hp, or some other
> power-gaming type behaviour?

In this particular case, it was. It was the last remnants of years of D&D and Shadowrun sloughing off of her. (I knew she had gotten over it when she realized that rather than her cool poison powers or combat skills being what she thought was most important, the ability she had called "There/Not There" was. This was the ability to do the cool Batman thing where the moment someone turned their back or was distracted in a conversation, she could dramatically vanish or show up.)

LC

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