Re: Fighting with ghosts

From: Benedict Adamson <yahoo_at_...>
Date: Tue, 21 Feb 2006 14:05:04 +0000


Gavain Sweetman wrote:
> Ho do you deal with fights with ghosts?
...

Same as always.

Don't say 'fight', say 'contest'; a crucial step that emphasiss that some kind a martial exchange is not the only option.

First, decide your objective in the contest. Second, describe what you want your character to try to do to achieve it. Third select an ability to use. Fourth, the Narrator applies penalties or bonuses depending on how suitable your selected ability is for performing the desired action.

There are many ways for interacting with a ghost in a contest. * If the 'ghost' is substantial in any way, you can interact with in using any physical ability.
* If is is at all intelligent, you can try talking with it. * If your character is at all religious, their religion might provide means for interacting with the ghost.
* And remember, running away is always an option.

In one contest, my Ty Kora Tek character used her 'More Dead than Alive' ability to interact with the ghost not as a wailing monster but as a visitor who REALLY needs a sit down, a nice cup of tea and a bit of a natter.

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