I was thinking about: what could be the HQ pendant to a visual effect from a movie or a comic book?
A special effect is something that blows you away visually and sometimes mentally. Like for instance the AT AT from The Empire Strikes Back.
Im a great fan of the manga artist Tsutomi Nihei (you can checkout
stuff like NOiSE, Digimortal and Net Sphere Engineer on omanga.net,
if you re not familiar). His work is very visual. Very little
language and lots of action scenes.
And every time i have a look at his work, i think, this is so cool,
how could you use that in a HQ game ??
Well the answer is, you cant. Because manga is visual and roleplaying
game is descriptive.
But how could you use the concept of visual effects and apply it to
HQ ?
I think (and know) that HQ can do it because of how it handles
abilities.
One example is magic.
Another one, the scorpionmen´s ability of *Many Legs*, that was
discussed here some time ago. (you can use it to defend against
attacks, because all you ever hit are its many legs).
So what im looking for is a way of coming up with interesting
abilities that make an opponent especially interesting and
challenging, while also distinctive, in the same way a visual effect
in a movie makes a scene interesting and mindblowing.
I think it would be very cool to have opponents that posess very few
abilities, but each of them is so special that it makes interacting
with them very interesting and challenging.
This would be the art of designing HQ abilities.
Anybody understands what im all about?
Any comments or ideas ?
best
Christian
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