HQ abilities as the pendant to visual effects ?

From: Christian <Toksickburn_at_...>
Date: Fri, 24 Mar 2006 17:15:22 -0000


I posted this on the Forge messageboard but only got one answer.

I was thinking about: what could be the HQ pendant to a visual effect from a movie or a comic book?

A special effect is something that blows you away visually and sometimes mentally. Like for instance the AT AT from The Empire Strikes Back.

Im a great fan of the manga artist Tsutomi Nihei (you can checkout stuff like NOiSE, Digimortal and Net Sphere Engineer on omanga.net, if you re not familiar). His work is very visual. Very little language and lots of action scenes.
And every time i have a look at his work, i think, this is so cool, how could you use that in a HQ game ??
Well the answer is, you cant. Because manga is visual and roleplaying game is descriptive.
But how could you use the concept of visual effects and apply it to HQ ?

I think (and know) that HQ can do it because of how it handles abilities.
One example is magic.
Another one, the scorpionmen´s ability of *Many Legs*, that was discussed here some time ago. (you can use it to defend against attacks, because all you ever hit are its many legs). So what im looking for is a way of coming up with interesting abilities that make an opponent especially interesting and challenging, while also distinctive, in the same way a visual effect in a movie makes a scene interesting and mindblowing. I think it would be very cool to have opponents that posess very few abilities, but each of them is so special that it makes interacting with them very interesting and challenging. This would be the art of designing HQ abilities.

Anybody understands what im all about?
Any comments or ideas ?

best

Christian

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